Town: Nenesu Hazoehi

Nenesu Hazoehi

Nenesu Hazoehi
Example Ancient architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionVjänf-wot Savannah
Founded1082
Community LeaderElder Da̋chīs Da̋mpfé̄ 'Alyssa Raven' Cúń̄ Yó̄̌ Hä̌ grw Nepherites
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation0 m (0 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population1295
Population Density259 people per km2 (647 people per mi2)
Town AuraMysticism
Naming
Native nameNenesu Hazoehi
Pronunciation/ˈhazo/ /ˈehi/
Direct Translation[bird; penis (slang)] [usual]
Translation[Not Yet Translated]

Nenesu Hazoehi (/ˈhazo/ /ˈehi/ [bird; penis (slang)] [usual]) is a subtropical Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Nenesu Hazoehi is derived from the Sylvin language, as Nenesu Hazoehi was founded by Cúń̄r Yoīsh 'Tiffany Kira' Nīb Mbó̄̌s Có̄̄bó̄̌ hu Bintanath, who was culturaly Ancient.

Climate

Nenesu Hazoehi has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Nenesu Hazoehi receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Nenesu Hazoehi covers an area of nearly 5 km2 (2 mi2), and an average elevation of 0 m (0 ft) above sea level.

Overview

Nenesu Hazoehi was founded durring the late 12th century in spring of the year 1082, by Cúń̄r Yoīsh 'Tiffany Kira' Nīb Mbó̄̌s Có̄̄bó̄̌ hu Bintanath. The establishment of Nenesu Hazoehi suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nenesu Hazoehi was built using the conventions of Ancient durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Nenesu Hazoehi is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nenesu Hazoehi is buildings have been located at convienant points along the rivers Nenesu Hazoehi was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Nenesu Hazoehi has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Nenesu Hazoehi suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Nenesu Hazoehi long.

Civic Infrastructure

Nenesu Hazoehi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nenesu Hazoehi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nenesu Hazoehi's parks.

Nenesu Hazoehi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nenesu Hazoehi.

Nenesu Hazoehi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nenesu Hazoehi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nenesu Hazoehi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nenesu Hazoehi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nenesu Hazoehi's public wards, blessings, and other arcane systems.

Nenesu Hazoehi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nenesu Hazoehi's natural decorations nor waterways.

Nenesu Hazoehi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Nenesu Hazoehi's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Nenesu Hazoehi sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Urdefhan near Nenesu Hazoehi are known to be a mutant strain of the creature.

Nenesu Hazoehi's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Elven High Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5167 m2
    • Cattle and Similar Creatures: 323
    • Poultry: 3885
    • Swine: 259
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

401 of Nenesu Hazoehi's population work within a Foundational Occupation.

804 of Nenesu Hazoehi's population do not work in a formal occupation, but do contribute to the local economy. 90 (7%) are noncontributers.

Points of Interest

POI

History

The the a lanturn of Augury, an a lanturn imbued with notable amounts of Augury energies was created near Nenesu Bizozunesi by in time immemorial, reportedly some time during the early 2nd century.

History